This week we were assigned to read
the video game novel, You, by Austin Grossman. I found that the way the author
jumped around on the timeline was one of the more interesting ways I’ve seen it
done. As the reader, we weren’t told when we were going back or forward in
time, but had to infer by which video game the main character, Russell, was
playing. This got somewhat confusing for me as I’m not a huge gaming person.
Another consequence to me not being a gamer was the long, sometimes unnecessary
explanations of the more technological aspects of a games creation.
Nowadays I do believe that games
are becoming more and more cinematic. For example, I’m currently watching a
video game that recently came out called Beyond: Two Souls. In order to create
this game they used motion capture, so everything from the people to their
environments are extremely realistic.
Even the main characters in the film are well-known Hollywood actors
(Willem Dafoe and Ellen Page). The gameplay itself isn’t demanding, you only
have to click specific buttons when it tells you to, making it feel more like
you’re watching a movie with slight interaction. For this game specifically,
I’m finding the story to be very lacking and done-before, so as a literary
experience I don’t think it would hold up.
I am also currently watching a game
called The Last of Us, convinced after hearing how great it was. The zombie
theme in any form has been overdone in so many ways, but this is a completely
fresh take on it, and the writing really tugs at your heartstrings. For
example, within the first ten minutes, we’re introduced to the main character
and his daughter just as the apocalypse is starting. Shortly after, we see the
daughter get mercilessly killed, thought to be infected. We follow the main
character through this whirlwind of near-death experiences with a young
teenager he has to take care of, and it’s never a dull moment. If this were
made into a book or graphic novel I would definitely read it. However, as a
book, it would be impossible to replicate the stunning visual that hundreds of
artists worked on. Then again, maybe if it were a book, the individual reader
could imagine something far more complex and imaginative that could be brought
up on a screen.
Video games and books are very
difficult to compare. I think this is because when you’re experiencing them
you’re holding them to different standards. For example, when you play a video
game, you’re most likely going to judge if it looks pretty, but with a book
that’s not something you have to worry about, aside from descriptions for the
viewer. Sometimes people will play a video game even if the story is terrible,
but it looks good and vice versa. This could never happen with a novel because
we’re relying on solely whether or not the story holds up. I think both mediums
are a good way of communicating a story, it just depends what you’re looking
for.
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